Game board with chance means and cards



y 8, 1952 c. A. POARCH 2,502,667

GAME BOARD WiTH CHANCE MEANS AND CARDS I Filed June 15, 1948 2 arms-sum 1 Curtis A Pam m INVENTOR. v

y 8, 1952 c. A. POARCH 2,60 ,667

GAME BOARD WITH CHANCE MEANS AND CARDS Fil ed June 15, 1948 ZSHEETS-SHEET 2 F NAT ON -50/ Fig.4.

Fig.5.

NATIONS Coeds Numbered Cords Numbered Cords Numbered 6 2O 4 3 8 50 Y 6 25 3 4 8 75 6 5O 3 5 8 I00 3 6 54 Cards Numbered 3 8 3 a 9 4 -3 r 3 -2 6 l0 3 -6 3 l2 2 -2 3 A 18 /64 g I 3 +H v 6 H0 Fig. 8.

Curtis A. Paarclr mmvrox.

#Patented July 8, 1 952 GAME BOARD WITH CHANCE MEAN S AND CARDS Curtis A. Poarch, Rock Hill, S. C.

Application June 15, 1948, Serial No. 33,090

This invention relates to new and useful improvements in game apparatus and the primary'object of. the'present invention is to provide a game board having a plurality of areas in which stacks of cards are disposed for indicating a players advantage or disadvantage and including a pair of dice for directing a player's move into a selected area for drawing a card therefrom.

Another important object of the present invention is to-provide a game apparatus involving mathematical addition and substraction thereby helping children and adults to become more eiiicient in the addition and substraction of numerals,

A further object or the present invention is to provide a game apparatus that is simple and practical in construction and which is highly entertaining in use.

A still further aim'of the present invention is to provide'a game apparatus that'is small and compact in structure, neat and attractive in appearance; relatively inexpensive to manufacture, and otherwise well adapted for the purposes for which the'same' is intended.

Other objects and advantages reside in the details of construction and operation as more fully hereinafter described and claimed, reference being had to the accompanying drawings forming part hereof, wherein like numerals refer to like parts throughout, and in which:

Figure l is a plan view of the game board constructed in accordancewith the present invention; r

' Fig'ureZ is a perspective view of the present game board partially folded;

Figure 3' is a perspective view of the game piece used in conjunction with the present invention;

Figure'4 is a plan view of one of the auxiliary player strips used in conjunction with the present invention;

Figure 5.is a chart showing the number of cards used in conjunction with the bank area of the present invention; l t

Figure 6 is a group perspective view of the various types of cards used in conjunction with the present invention and the number and value of each of saidcards;

Figure '7 is a group perspective view showing a pair of the cards used in conjunction with the bank area of the present game board, one of which is shown in to p plan and the remaining of which is shown in bottom plan,'and;

Figure 8 is a perspective view. of one of the pair of dicefused in conjunction with the present invention, j; j j 7 Referring now to the adrawings in 'detail,

6 Claims. (01. 273-134) wherein for the purpose of illustration, there is disclosed a preferred embodiment of the present invention, the numeral l0 represents a substantially square game boardlthat is provided with a fold line l2 at its center sothat the said board may be conveniently folded in half for carrying, storage or shipment; 7 p

Along each marginal edge Moi the game board l0, there is provided twelve card receiving zones which are defined by indicia preferably including the letters in the orders C, O, M, B, 91, N, A, T, I, 0 N. d rsn I The central portion of the board H1 is provided with four paths l6 that form a continuous passage having a starting point [8; Each of these paths l6 are'divided into six zones or areas 20, 2 2, 24, 26, 28 and 30 that are referred to by the terms bonus zone, want list zone, ,gold mine zone," black anniezone, deucein the hole zone, and pinch hit zone respectively and whichare preferably colored in the order of red, dark green, orange, black, yellow, and blue. I

Spaced about the paths 16 are substantially rectangular zones or areas 32, 34, 36, 38, 40 and 42 whichare referred to by the terms ",bonus area, want list area, gold mine area, black annie area, deuce in the hole area, and pinch hit area respectively that are colored to correspond to the zones 20, 22, 24, 26, '28 and 30, namely, red, dark green, orange,black, yellow, and blue. I

Centrally located on the board It], is a bank area 44 that preferably includes the term cover cards. s

The numeral 46 represents one of a, plurality of cards that are stacked upon the bank area 44. One face of each of these cards 46 is provided with the term combinationcover and the ree maining face'sof these cards 46 are provided with indicia. There are seventy-two of the cards 46 which are divided as follows: one card having the letter C and the numeral 20; two cards each having the letter C and'thenumeral25; one card having the letter--G and the numeral 40"; one card having the letter C and the numeral '75; one card having the letter C and the nu-' meral 150; one card having the letter .0 and the numeral 10; one card having the letter O and the numeral 20; one cardhaving the letter O and the numeral 25; two cards each having the letter O and; the numeral 40?; one card having the letter fO and the numeral 50?; one card having the letter O and the numeral 751%;

five cards each having the letter O and the numeral one card having the letter TM. and the numeral 10f one card having the letter M and the numeral "25; three cards each having the letter M and the numeral 50; one card having the letter M and the numeral 75; one card having the letter B and the numeral 20; two cards each having the letter B and the numeral 40; two cards each having the letter B and the numeral 75; one card having the letter B and the numeral 1-00; one card having the letter I and the numeral one card having the letter I and the numeral 25; one card having the letter 1" and the numeral 40; two cards each having the letter I and the numeral 50; two cards each having the letter 1" and the numeral '75; four cards each having the letter I and the numeral 100; one card having the letter I and the numeral 1-50; one card having the letter N and the numeral 10; two cards each having the letter N and the numeral one card having the letter N and the numeral one card having the letter N and the numeral one card having the letter N and the numeral one card having the letter N and the numeral 75; five cards each having the letter N and the numeral 100; one card having the letter A and the numeral 10; one card having the letter A and the numeral 20; one card having the letter A and the numeral 25; one card having the letter A and the numeral 50; one card having the letter A and the numeral 100; one card having the letter A andthe numeral 150; one card having the letter T and the numeral 10; one card having the letter T and the numeral 25; one card having theletter T and the numeral 40; one card having the letter T and the numeral 50; one card having the letter T and the numeral 75; one card having the letter T and the numeral 100; one card having the letter S and the numeral"50; one card having the letter S and the numeral 75; three cards each having the letter S and the numeral"l00; and, one card having the letter S and the numeral 150. These cards are best illustrated in a chart disclosed inFigure 5 of the drawings.

A stack of cards 48 having the term bonus on one of their faces is also applied on the bonus area 32, and these cards 48 include eighteen cards which are divided as follows: six cards including the numeral 20; six cards including the numeral 25; and, six cards including the numeral 50.

Other stacks of cards 50, 52 and 54 are applied on the want list area" 34, the gold mine area 36, and the deuce in the hole area 4!] respectively. These stacks of cards 50, 52 and 54 each include thirty-seven cards, one face of each card 50 is provided with the term want list," one face of each card 52 is provided with the term gold mine, and one face of each card 54 is provided with theterm deuce in the hole. The stacks of cards 50, 52 and 54 are divided as follows: three cards each of which is provided with the numeral 1 on their free faces; three cards each of which is provided with the numeral 2 on their free faces; four cards each of which is provided with the numeral -3; three cards each of which is provided with the numeral 4; three cards each of which is provided with the numeral 5; three cards each of which is provided with the numera ''6; three cards each of which is provided with the numeral +8; six cards each of which is provided with the numeral +10; three cardseach of which is provided with the numeral +11; three cards each of which is provided with the numeral +12;

4 and, three cards each of which is provided with the numeral +13.

A further stack of cards 56 is applied to the pinch hit area" 42 and these cards 56 include twenty-eight cards one face of each includes the term pinch hit. The remaining faces of these cards are formed with numbers as follows: four cards having the numeral 3; three cards having the numeral 4; three cards having the numeral 5; three cards having the numeral 6; three cards having the numeral 8; three cards having the numeral 9; six cards having the numeral 10 and six cards having the numeral 12.

A still further stack of cards 58 is applied to the black annie area 38 and these cards 58, including twenty-four in number, are each provided on one of their faces with the term black annie. The remaining faces of the cards are provided with numerals as follows: eight cards having the numeral 50; eight cards having the numeral 75; and, eight cards having the numeral 100.

The number of cards and the indicia provided on each is disclosed best in Figure 6 of the drawr' ings.

In order that five or six players may use the game board [0, there is provided a pair of aux-'- iliary, substantially rectangular strips of suitable material 65 each of which is divided into twelve areas 62 having the letters C, O, M, B, I: N, A, T, I, 0377 N, S.

The present game apparatus includes a pair of dice 54 of conventional design that respectively include the numbers fl-6 inclusive or their equivalent.

The term perfect combinations which will later be employed in the rules of the game consists of the number 7 which may be made three ways with the dice, namely, a 4 and a 3; a

"5 and a 2, or a 6 and a 1, and the number 11 which may be made one way with the dice, namely, a 6 and a 5. The above mentioned numbers *7 and 11 are also referred to as starters. It should be noted, that when the dice 54 are positioned so that the one spot or number 1 of each faces up, the term, fourteen will be used to properly define such a positioning of the dice.

The Plus and Minus rules used in this game are taken from mathematics and more particularly, algebra, so that like signs are added and unlike signs subtracted, to obtain the combination of 7 or 11. The numbers possible to roll on the dice withvthe exception of 7, 11 and fourteen are divided into Plus and Minus numbers. The Minus numbers being 3, 4, 5 and 6 or the numbers below 7., and the Plus numbers are 8, 9, l0, and 12" or the numbers above '7. This is the reason for want list, deuce in the hole, and gold mine cards containing Plus and Minus numbers to be used in connection with the number rolled on the dice.

The object of the present game is for a "player to roll the combination of '7 or 11 on the dice or to draw a card from one of the stacks that added to or subtracted from the number rolled on the dice will give a combination of 7 or '11.

I And by so doing entitle him to draw a cover Rules of play In orderto play the game, the-board I is placed on a table and allcards 48, -46, 56, 52, 54, 56 and 58 are shuflied and placed on their respective areas, namely, areas 44, 32, 34, 36, 38, 40 and 42 with the numbersthereon facingdo-wnwardly. Each player chooses a game piece 66 and an area having the letters C, O, M, B, I, N, A, "T," 1, HO," HN'" S-U player in front of the starting point I 8 rolls the dice and'if he rolls a 7 or-ll he starts his game piece 66 into play by moving that number of spaces, and draws the top card from the cards 46 on the area 44 and places it any place he chooses on his playing area C "0, M, B, I, (N)? A, T, I, O, N, fls starting player does not roll the combination of '7 or 11 the turn goes to the starting players left. Each players moving piece 66 is put into play when he rolls 7 or 11.

Thereafter when a player rolls a '7 or "11 he does not move his game piece but draws a card from area 44, and the turn goes to the next player. When a player rolls any other number he moves his game piece or token that number of spaces and draws a card from whatever name of the zone in path [6 he lands on. For example, a player rolls a 9, he moves his token nine spaces and say for instance he lands on pinch hit zone 36 he-draws a card from the stack of cards 56.

The rules and purpose of each stack of cards are explained separately below.

Combination cover cards The player draws the top card each time. These cards have numbers of difierent denominations and letters contained in the word combinations. These cards are drawn as explained by the roll of 7 or 11, or by drawing a card from the cards in gold mine area 36, the deuce in the holes area 40, or want list area 34, that gives '7 or 11. Also by drawing a card from the pinch hit area 42 that has the same numbers as rolled on the dice. If theplayer chooses, he places a C over the C space or area, 0 over the 0 space, etc. By doing so it doubles the value of the card. It is not always possible to place the cards on the corresponding letters so a player can place them wherever he chooses but once placed it cannot be moved in order to increase the value of the card.

B onus If a player lands on bonus zone 20, he draws the top card from the stack of cards in area 32 and keeps it. If during play he draws three (3) bonus cards 46 he returns them to the bottom of the cards 48 and draws a card 46 from the area 44 and places it on his C," O, M, B, "I, N, A, TI I, no," "N." S. bonus cards held at the end of the game are added to this score.

Want List The object of want list zone 22 is to direct a player to draw a card that added to or subtracted from the number rolled on the dice will give a combination of '7 or 11, thus entitling the player to draw a cover card. The player draws the top card from the 'area 34. Bearing in mind that 3, 4, and 6, rolled on the dice are minus numbers and that 8, 9, 10, and "12 are plus numbersiand that like signs are added and unlike signs subtracted. Thus if a player rolleda 4 on the dice and drew a 3 from-the stack it would be added; -4 plus i 3 equals 7; and entities theplayer to draw a card 46 from the bank area 44; If a player rolled "8 on the dice and'drew a plus 3 he would add, +8 plus +3 equals "11," entitling the player to draw a card 46 from the bank area 44. If a player rolled 10 on the dice and drew a -3 from the stack of cards 46 he wouldsubtract, +10 minus -3 equals '7, entitling the player to draw a'card from the stack of cards 46. If the combination of 7 or "11 is made or if it is not, the card is returned to the bottom of the stack and the turn goes to the next player.

Deuce in the hole Gold mine The cards 52 are used in the same manner as want list cards 50 and deuce in the hole 54 with this exception; the top card is drawn and if itdoes not give the combination desired to make '7 or 11 with the dice, it is kept to beused with future plays. Any time it will make the 7 or11 desired to draw a card 46 from area 44 it is used and returned to the bottom of the stack. A player may possess two gold mine cards 52 at the same time and use either one that will give 7 or 1-1. For example; a player possesses a card with a 5 on it. At his turn to play he rolls a "6 on the dice. The 5 plus 6 equals 11, he has the desired combination and draws a card 46 from area 44, but does not move his token or game piece. The gold mine cards 52 are returned to the bottom of the stack when used or when a natural "7 or 11? is rolled on the dice even though the card was not used.

Pinch hit To add variety, these cards 56 do not contain plus or minus numbers, and the purpose of these cards are to permit a player to draw or attempt to draw the same number as rolled on the dice. For example, if a player rolls a 12 and lands on the area 30 or pinch hit area 36 in path I6. he draws a card 56 from area 42 and if the drawn card is 12 he is entitled to draw a card 46 from the bank area 44. The player then returns the card to the bottom of the stack of cards 46.

. Blackanm'e If a player lands on black annie zone 26 he draws the top card of the stack of-cards58 on the area 38 and keeps it. If during the playhe draws (4) four black annie cards 58, he returns them to the bottom of the stack and forfeits one of his cover cards 46 from his C," 03' M, B, I, N, A, HT," 11in no," N, 511' (a cover card of the players choice). Any black annie cards 58 held at the end of the-game are subtracted from a players score. There is one other way to get a black annie card which is explained under fourteen.

Fourteen When a player rolls a fourteen" he must take a cover card 46 from another -players C,= 0," M, B, I, N,- A, T, I31 HO." N, 66s,. He chooses whatever card he wants from any player. For example, if he chooses a card from over the O and the letter 0 is on the card the player rolling fourteen; keepsthecard and Q, lf? 55,..7-3116 if the card, on the t ele ter- N orany other letter except an "O on it, the card is returned to the player from whom it was takenand that player draws a bonuscard. 43 and the player who rolled fourteen =draws-'a black annie card 58 as a penalty.

End of'gamc Add all the cards together remembering that cards bearing letters placed on the corresponding letter space counts double and all others count at face value. Bonus cards are added to the score and black annie cards are subtracted to get the total score for a player. For example,

' if C40 was placed on the C it counts 80, but if C40 was placed on B it counts 40.

Having described the invention, what is claimed as new is: a

1. A game apparatus comprising a board having a pluralityof players areas thereon, each of said players areas being divided into spaced zones having letters therein to form a word for each players area, a plurality of paths on said board, said paths being divided into a group of indicating zones, a plurality of card receiving areas on said board coacting with said indicating zones, a bank'area on said board, a first stack of indicia bearing cards onsaid bank area having numerals thereon and also having letters corresponding to the letters of said -playing areas, further stacks of indicia bearing cards on said card receiving areas, and dice for indicating a players move into one of said indicating zones whereupon the player taking a card from one of the stack of cards in one ofsaid card receiving areas places the card into one of the zone of his playing area, and said dice 'also informing a player to take a card from the stack of cards in said bank area when the numbers on the dice add to '7 or 11. 2. A game apparatus comprising a board having a plurality of players areas thereon, each of said players area being divided into spaced zones having letters therein to form a word for each players area, a plurality of paths on said board, said paths being divided into a group of indicating variously coloredzones, a plurality of card receiving areas on said board, said card receiving areas being colored to correspond to the coloring of said indicating zones, said indicating zones constituting stopping points for said card receiving areas so that a player will move from one of the indicating zones toward a card receiving zone corresponding to the said one of the indicating zones, a bank area onthe board, a first stack of cards having numerals thereon and also having letters thereon corresponding to the letters of the players areas, said first stack of cards being placed on said bank area, further groups of cards placed in selected of said receiving areas and having numerals thereon, and dice for informing aplayer to selectively move into a selected playing zone and to draw a card from the stack of cards in the bank area, whereby the player moving into a playing zone draws a card from the stack of cards in the card receiving area corresponding to the playing zone'for algebraically adding the numbc'r on the drawn card to the number of the dice to determine if theresulting number is '7 or 11 8 and if such permits the player to draw a card from the stack of cards in the bank area and place the card drawn from the stack of cards on the bank area on one of the zones of his playing area.

3. A game apparatus comprising a board having playing lettered areas thereon, a passage on said board havingv indicating zones of various colors, card receiving areas on said board colored to correspond to the coloring of said indicating zones, a bank area on said board, a first series of cards stacked in said bank area and having numbers thereon and also having letters thereon corresponding to the letters Of said playing areas, a further series of numbered cards for each of said card receiving areas, and dice for selectively informing a player to draw a card from the bank area and place the card in his playing area when the dice add to 7 or 11 and for informing a player to move a certain number of zones on the passage whereupon the players will draw a card from the card receiving area corresponding to the zone on which he has stopped to add the number on the drawn card to the number-on the dice which sum entitles the players to draw a card from the bank area if the sum is 7 or 11.

4. A game involving a chance mean having positive and negative numbers, a group of cards certain cards of which are provided with positive numbers and other cards of which are provided with negative numbers, and a second group of cards having positive numbers thereon, said chance means selectively indicating the removal of a card from said first or second group of cards, and said chance mean having numbers thereon algebraically combined with the numbers of said first group of cards to direct the removal of cards from the second group of cards.

5. A game apparatus comprising a board having a plurality of players areas thereon; each of said players areas being divided into spaced zones each having a letter; aplurality of paths on said board; each of said paths being divided into a first zone, a second zone, a third zone, a fourth zone, a fifth zone and a sixth zone; a bank area on said board; a first stack of cards on the bank area; certainof said first stack of cards having letters thereon corresponding to the letters on the zone of said players areas; each card of said first stack of cards also having numerals thereon; a series of cards for each zone of each path; the series of cards for selected zones of said paths including certain cards having positive numerals thereon and certain cards having negative numerals thereon; and chance means having numbers thereon for selectively informing a player to receive a card from the bank area and place the card on a selected zone of said players area and for informing a player to receive a card from a selected zone of said path; said cards in the zones of each path being algebraically combined with the chance means for indicating the removal of cards from the first stack of cards.

6. A game apparatus comprising a board having a main card-receiving area and a plurality of auxiliary card re'ceiving areas, a first stack of numbered cards; on the main area, additional stacks of numbered cards on the auxiliary areas, certain'cards-ci said' additional stacks constituting-penalty cards for devaluating the numbers on the first stack of cards, some of the cards of said additional stacks having negative numbers and some o'f' the cards of said additional stacks having positive numbers, and a chance means having numbers thereon for selectively in ,dicating that a player is to remove a card from the first stack and from one of the additional c stacks, the chance means being algebraically combined with the number on the card removed from the additional stack to inform a player to remove a card from the first stack should the algebraic result equal a predetermined number. CURTIS A. POARCH.

REFERENCES CITED The following references are of record in the file of this patent:

UNITED STATES PATENTS Name Date Number Dorer Jan. 2, 191-? Number Number 

